maandag 1 december 2008

Relic Reforiging

With the new legendary weapons there comes also a section where you are able to forge your own relics.
relics can be obtained by deconstructing legendary weapons/items which you are not going to use.
there are 8 tiers and each tier has 6 relics of its own.
In total that will make 48 relics. here i will post them all and category them by tier.

Ok lets start of with tier 1:



Ok to be honest this tier isn't really helpfull but in the beginning you do not have anything else.
Out of these 6 i would suggest to take the "bronze setting of fleetness" for the minstrel class because it increases your vitality (your morale) and it gives you 2.5% more evade change which is very usefull. all the rest is basicly for guardians / champions and hunters i would say.

Ok let go to tier 2 :



Ok on tier 2 we start to have things that are going to be handy.
the best thing for a minstrel i would say would be the copper setting of whelming or the agate gem of the fateful world. with the whelming you gain more morale and you get extra melee damage (which will extra damage for your auto-attack and other stuff) and with the fateful world you get +10 fate which increases your power + a little bit of regeneration.

- the rage one i would say is more for champion / guardian
- the deft hand one i would say is more for a hunter
- the enduring hand i would say is more for a lore master
- the willful world i would say is more for a lore master.

Lets have a look at tier 3 :



Well to be honest i think the amethyst gem of destiny is not usefull at all. the fate / will extra you gain is such a low amount that i would suggest not to use it at all. Remember that the skill Tale of heriosm will give you +60 fate / +60 will and is therefor a way better skill to gain fate and will.

Here we have 2 iron settings which both have same statistics which are very usefull for a minstrel.

The setting of the stout ward and deflection both have +208 melee critical rating and 2.5% partial parry mitigation.
Also what is kind of tricky on this tier is that we also can choose 2 amethysts which are usefull aswell.

The amethyst gem of the determined fate and hand. they both give +60 in-combat power regen and the fate one givs you 10 fate and the hand one gives 10 will.

If you want to have a higher amout of in-combat regen i would suggest the fate one to be slotted.
After this being said there is only 1 setting left to tell about and that is the iron setting of the fleet hand which i would say is more for a hunter or a lore master due to the ranged critical rating.

Okidoki on to tier 4 which is halfway ^_^











donderdag 27 november 2008

Legendary weapon

When my level 50 weapon reached level 20 i had to reforge it (all weapon do)
i went to rivendell (its the easiest way for me because i have skill return to rivendell enabled)

When i arrived i walked to the forge-master to reforge my weapon.

I selected to replace legacy points and unslot runes.
This is not nessecary but i wanted to test things.

i am always looking for the best way to aid the fellowship so my main concerns are :

- healing
- fast skill use
- reasonable amount of power
- have a high in-combat power regen
- loose agro during battle

Since i can choose to advance in call to fellowship damage and healing i set all my points there and i reached rank 8 on that ( 9 is max ).

i added:

- setting which gives +208 melee critical rating and +2.5% partical parry mitigation.

- gem which gives +60 in-combat power regen and gives +10 fate.

- rune which gives +75 power and -2% attack duration.

Now i choose these relics for these reasons :

- setting : i don't really need the melee critical rating in a fellowship but i feel more secure when i have a higher parry change because when i heal alot i built up agro and mobs then really are going to love me so if i can parry more it makes me able to keep healing better even tho i am under attack.

- gem : this is i think one of the best a minstrel (or lore-master) can have because it has 2 of the most important things to have. in-combat power regen is nice because the "constant" healing in a fellowship cost alot of power. and fate adds some regeneration aswell and also increases your power.

- rune : i think there will be better ones out there but i just simply don't have them at the moment so i choose this one because is gives me +75 power and it speeds up my attack skills. ( keep in mind that my main goal is to heal but some attack skills like heralds' strike do damage and heal at same time. so if i can attack faster with that skill i also heal quicker :) )

My own blog

Hello people,

i created this blog so people like yourself can ask me question about my minstrel or make suggestions on how i can make my character even better.

So don't be shy and ask or tell away on anything you like.